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How to declare a struct in C#

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Hello everyone. I'm trying to create a simple struct to hold data (not methods, just some properties), and I want it to be accessible from all my other scripts, like if it was just another class from the unity engine (Vector3 for example). So I mostly know the differences between struct and class, and I want it to be a struct, not a class. So how should I do it? As far as I know, unity doesn't let me attach a script with just a struct declaration, scripts are classes which inherit from monobehaviour, and structs cannot be inherited from classes (correct me if i'm wrong) so how do I declare the struct? Should I declare it inside of a public class, and then attach that script onto a gameObject? Or is there a better way to do this?

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