Hello everybody,
I want to "respawn" a player to the race track when he falls off the map and touches a trigger volume, this is my code :
GameObject GetClosestObject(string tag)
{
GameObject ClosestObject;
GameObject[] gos = GameObject.FindGameObjectsWithTag(tag);
float distance = Mathf.Infinity;
foreach (GameObject go in gos)
{
Vector3 diff = go.transform.position - transform.position;
float curDistance = diff.sqrMagnitude;
if (curDistance < distance)
{
ClosestObject = go;
distance = curDistance;
}
}
return ClosestObject;
}
But I get this error in the last line :
> error CS0165: Use of unassigned local variable `ClosestObject'
Anyone knows what I'm doing wrong?
↧