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Is there a cleaner way to set all the properties when declaring a new object?

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Here's a script I'm writing: void generateLevel(){ MatchManager.levelInfo generatedLevel; generatedLevel.baseWidth = 5; generatedLevel.tableWidth = 32; generatedLevel.tableHeight = 20; generatedLevel.playerDefenseZoneWidth = generatedLevel.tableWidth / 4; generatedLevel.AIDefenseZoneWidth = generatedLevel.tableWidth / 4; generatedLevel.numberOfPlayerBalls = 0; generatedLevel.numberOfAIBalls = 0; generatedLevel.numberOfPlayerBallsInDeck = 0; generatedLevel.numberOfAIBallsInDeck = 0; generatedLevel.numberOfBalls = 0; generatedLevel.basePlayerOwnership = 0; generatedLevel.baseAIOwnership = 0; // // ...how do I organize this better?

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