Here's a script I'm writing:
void generateLevel(){
MatchManager.levelInfo generatedLevel;
generatedLevel.baseWidth = 5;
generatedLevel.tableWidth = 32;
generatedLevel.tableHeight = 20;
generatedLevel.playerDefenseZoneWidth = generatedLevel.tableWidth / 4;
generatedLevel.AIDefenseZoneWidth = generatedLevel.tableWidth / 4;
generatedLevel.numberOfPlayerBalls = 0;
generatedLevel.numberOfAIBalls = 0;
generatedLevel.numberOfPlayerBallsInDeck = 0;
generatedLevel.numberOfAIBallsInDeck = 0;
generatedLevel.numberOfBalls = 0;
generatedLevel.basePlayerOwnership = 0;
generatedLevel.baseAIOwnership = 0;
//
//
...how do I organize this better?
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