First Class:
using UnityEngine;
using System.Collections;
public class Slot : MonoBehaviour {
public string State= "VACIO";
public string Player;
}
Second Class:
using UnityEngine;
using System.Collections;
public class ControlGame : MonoBehaviour {
public Slot[,] gridSlot = null;
void Start () {
gridSlot = new Slot[3,3];
gridSlot [0, 0].State = "FULL";
gridSlot [0, 0].Player= "TOWER";
}
}
Compilig error:
NullReferenceException: Object reference not set to an instance of an object
ControlGame.Start () (at Assets/scripts/ControlGame.cs:8)
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